P
Pingxiang Daier Separation TechSep 20, 20265 min read

Why Cooling Tower Drift Eliminators Are Not the Same as Process Mist Eliminators

Cooling tower drift eliminators and process mist eliminators use related inertial separation principles but are optimized for different duties. Drift eliminators emphasize low pressure drop and large airflow, while process demisters may require finer separation, specialized materials, or stricter carryover control.
P
Pingxiang Daier Separation TechSep 20, 20265 min read

How Mist Eliminators Affect Distillation Column Overhead Product Purity

Mist eliminators in distillation columns reduce mechanically entrained liquid reaching the overhead system. Their design must consider vapor load, flooding, reflux rate, product purity, condensation, fouling, and especially pressure drop in vacuum columns.
P
Pingxiang Daier Separation TechSep 20, 20265 min read

Why Steam Drum Demisters Need Different Design Logic From Scrubber Demisters

Steam drum mist eliminators operate under elevated pressure and temperature and must control boiler-water carryover into steam. Steam density, boiling entrainment, drum level, foaming, water chemistry, drainage, and support integrity make the application fundamentally different from an atmospheric scrubber demister.
P
Pingxiang Daier Separation TechSep 20, 20265 min read

How Wet Flue Gas Desulfurization Scrubbers Change Mist Eliminator Design

Wet FGD scrubbers expose mist eliminators to slurry droplets, salts, chlorides, high gas volume, and repeated washing. Open vane or chevron geometry, effective wash coverage, drainage, corrosion resistance, gas distribution, and sustainable pressure drop are key design considerations.
P
Pingxiang Daier Separation TechSep 20, 20265 min read

How to Size a Mist Eliminator in a Rectangular Duct or Non-Circular Vessel

Rectangular and non-circular mist eliminators require evaluation of local gas distribution, corners, structural blockage, modular joints, drainage, upstream elbows, and installation access. Average velocity based on width × height alone can hide severe local overload.